Practical Video Game Bots : Automating Game Processes Using C++, Python, and Autoit / (Record no. 53293)

MARC details
000 -LEADER
fixed length control field 00443nam a2200157Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230702s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484247969
-- pbk
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number SHP
100 ## - MAIN ENTRY--AUTHOR NAME
Author name Shpigor
245 #0 - TITLE STATEMENT
Title Practical Video Game Bots : Automating Game Processes Using C++, Python, and Autoit /
Statement of responsibility, etc. Shpigor
250 ## - EDITION STATEMENT
Edition statement 1st edition
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc. Apress ,
Date of publication, distribution, etc. 2019
300 ## - PHYSICAL DESCRIPTION
Number of Pages 328 pages
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Science
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type English Books
Holdings
Koha item type Home library Current library Shelving location Date acquired Cost, normal purchase price Bill Number Accession Number Full call number Withdrawn status Lost status Not for loan Collection
Reference Kalaignar Centenary Library Madurai Kalaignar Centenary Library Madurai நான்காம் தளம் / Fourth floor 06/05/2023 999.00 10902 157401 006.6 SHP       ENGLISH-REFERENCE BOOKS

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